Smite game will introduce over fifty gods and goddesses each with its own unique abilities
You can also find some items offering stat modifications to all of those gods and goddesses you are controlling.
The gods in this game are divided into two types that will be physical gods and magical gods.
A god considered a magical god will deal magical damage, and a physical god does physical damage.
Thus if the enemy team is 4 magical gods and one physical god, you can invest in some magical defense items, and vice versa if the enemy team is mostly physical gods.
You can also click Tab during the game and mouse over each god’s picture to see if that god is physical or magical.
Anyway, you will be given an access to have two active abilities at any point during a game.
You can select Sprint or speed boot and Meditation that instantly refills Mana as your active items.
You can have Purification Beads that will be useful than Sprint
At this point, you can use Beads to negate hard crowd-control effects like Ares’ chain pull and Ymir’s freezing breath.
Magi’s Blessing that is paired with Purification Beads will be a great way to avoid being yanked around by Ares’ chains.
If you want to avoid getting ambushed, you can purchase placing wards in Conquest mode as this warding key will be your key for survival.
Drop a ward in the enemy’s jungle routes to see them coming long before they even know where your position is.
During the battle, you will be allowed to use your abilities to take down any foe
Sometimes, you will be able to give those toxic players the silent treatment by hitting Tab during gameplay that brings up the scoreboard and allows you to mute anyone on their team.
The Conquest map is divided into three lanes where the shortest side lane is always the solo lane.
At the beginning of each match, you typically head into the jungle in the foggy zones between the lanes that will assign you to clear out a few jungle camps before the minions make it into the lane.
On the other side, there are two mini bosses on the Conquest map like the Gold Fury and the Fire Giant. Killing the Gold Fury rewards a team with 300 gold and 200 experience.
Killing the Fire Giant give the team 150 gold and 200 experience, as well as giving every living player on the team the Fire Giant Buff, which provides exceptional attack power increases and increased mana and health regenerative ability for four minutes.
The jungle role should typically help the solo lane out for a few minutes early on, in case the enemy jungler shows up to try and overwhelm your solo lane
Role suggestions for each lane: Jungle, Thor; Middle, Ao Kuang; Solo, Ra; ADC, Neith; support, Ymir.
When entering a Conquest lobby, you typically call out what roles that you like including jungle, adc or attack damage carry, support, solo, and mid.
Jungle roles are reserved for assassins
Adc roles are ranged attackers
Support attackers are tanks
And, mid and solo are gods that have good minion clearing abilities and high sustain.